Machinima
Machinima is the convergence of filmmaking, animation and game development. Machinima is real-world filmmaking techniques applied within an interactive virtual space where characters and events can be either controlled by humans, scripts or artificial intelligence.
By combining the techniques of filmmaking, animation production and the technology of real-time 3D game engines, machinima makes for a very cost- and time-efficient way to produce films, with a large amount of creative control.
Machinima provides:
- the real-time recording of human/scripted performances and events – akin to shooting film; eliminates the rendering process.
- the creative flexibility of artistic assets moved over time – akin to animation; allows total control over visual representation of characters, events, etc.
- an interactive environment – provides a space where characters can interact and real-world physics can be reproduced.
- Hardware driven playback is resolution independent.
Because machinima can be shot live or scripted in real-time, it’s much faster to produce than traditional CGI animation. A live action director should feel right at home and an animation director will be able to direct without having to rely on key frames. Multiple takes can be made in real-time or just a few takes while the rest is adjusted in post, dependent on the director’s style.
Additionally, instead of rendering frames of animation or video streams, some machinima is recorded at the data level – only capturing positions, orientation and other pertinent pieces of information for the 3D assets to be drawn and animated during playback. Data-recorded machinima also allows for editing at the data level – where you can add characters, adjust camera angles, create camera moves, fine-tune animation, etc. It’s much like doing a reshoot without having to call back the cast and crew – further blurring the lines between production and post-production.
- Interlude December 3, 2010 Another machinima filmed on our Parnassus build. ...
- =IcaruS= exceedingly chuffed to contribute to TEDxBKK 2010! January 28, 2010 Our SL colleague, Chris Smith aka Shambles, was asked to speak at the first Ted Talk to be held in Thailand – knowing the type of presentation he wanted to give, he contacted Leon about ...
- Parnassus Welcome Garden January 22, 2010 filmed brief machinima tour of the Welcome Garden area for 2009 Parnassus build in Second Life ...
- Spooky Machinima (Catacombs-Sewer-Cellar) April 5, 2009 More detail for SoGoPro set in virtual studios in the metaverse: showing path from catacombs to cellar via sewers... ...
- P. Linden Talk Filmed at Train for Success March 20, 2009 Philip Linden (aka Philip Rosedale) speaking at Train for Success
- ISI Presentation for NAACE Conference 2009 March 14, 2009 Machinima production filmed for conference concerned with advancing education through the appropriate use of information and communications technology.
- Machinima - Take 3 – Theatre/Church Cellar – Moods March 13, 2009 Short machinima filmed in a virtual setting.
- Promo Machinima - ISI MashUp March 10, 2009 Promotional and informational machinima video for Shambles' International Schools Island in Second Life.
- Hong Kong Teacher Librarian Talk in Second Life February 28, 2009 Machinima footage of Hong Kong teacher librarian's talk on professional development in Second Life.







