A Vintage Venture

August 22, 2012

We had a bit of a wander in Bay City since the Hot Bay City Nights event opened at midnight last Friday. There are some great exhibits of cars to be seen, including one or two surprises. All the models on display at the vintage automobile show are for sale, some with special pricing available only at the show.

Many of the creators started building their automobiles before sculpts came to SL, then gradually updated their vehicles. We saw a wide range of styles, quality, and land impact numbers. For example, take the two cars pictured below, made by the same creator. The one on the left has a land impact of 27; the one on the right, 197.

Hot Bay City Nights - land impacts

Many of the cars are constructed from sculpts and prims, others with mesh and sculpts, some fully sculpted. All were lovingly built with careful attention to detail.

Hot Bay City Nights - view of a car dashHot Bay City Nights - another dash view

The creativeness of the builders is apparent in each vehicle on display – one or two with a rather droll sense of humour, even a bit of nostalgia.

Hot Bay City Nights - toilet carHot Bay City Nights - a Woody!

Visitors are enthusiastically welcomed by greeters and invited to dance, enjoy the music, mix and mingle. Most everyone is friendly. We noticed quite a few newcomers arriving during our visit; they appeared to enjoy the Bay City sims.

After a while, we went further afield and found interesting little places round the city, from the community centre to the pumping station, to the brewery, and others. Be sure to look at our Flickr set of our little tour of Bay City, and consider dropping in to see the show and just generally meet people and have fun. If you haven’t visited, even if you’re short on time, the vintage automobile show is mere steps from the landing point. If you’re a car lover, it’s definitely worth a visit.

See our tour of Bay City on Flickr!

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Hot Bay City Nights: Cool Old-Fashioned SL Fun

August 15, 2012

This first-of-its-kind virtual vintage and retro vehicle show is coming up next week, revving up this Saturday, the 18th of August in Bay City, Second Life. Hosted by the Bay City Alliance, this week-long event will feature established vintage automobile designers displaying their creations at the Bay City Fairgrounds, in the North Channel region.

Hot Bay City Nights Coming Soon

Cars have always been close to Leon’s heart – he enjoys motorised vehicles of all kinds, particularly the ones that go very fast. But with the F1 teams on their summer break this month, this virtual event will be a fun diversion.

The displays in Bay City will showcase vehicle models spanning 25 years from 1940-1965. Beyond cars, there will be a little bit of something for everyone: a DJ and live music, a bikini contest and a car wash fundraiser for Child’s Play, a charity that improves the lives of children in hospitals around the world with the help of generous video game industry leaders and the healing power of play.

Featured Vintage Vehicle CreatorReady for the Weekend

Bay City, a mainland community developed by Linden Lab, is home to the Bay City Alliance which was established in 2008 to promote Second Life’s Bay City regions and enable the residents to socialise and network. This event follows on the success of its Bay City Fashion Week event last April.

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The Quest for a Better (Virtual) World

July 25, 2012

People in Second Life and the various Opensim environments are used to ‘rezzing’ in and waiting for textures to turn from mush to clear. They are resigned to flat, plain landscapes dotted by the odd sculpt or mesh mountain in the distance, and generic blocky landscapes and etc., etc., etc.

3D Landscape in Daytime

We are in 2012; there are numerous multiplayer games that DO have vast, complex landscapes using great 3D engines, mush-free, high-resolution textures and beautiful, complex meshes. This is achieved by doing very differently to what SL and Opensim do, where the asset work is done on the client side rather than all on servers. The aim is the same though.

It is no small task to get multiple players (avatars) sharing the same environment, but why are we content with Second Life and Opensim when these other technologies applied as a virtual world rather than a game is possible? Using more of a client-side base; better streaming ability for new content to be pre-loaded before we actually encounter it; using instances from a common client-side database – all of these would reduce bandwidth usage and filespace. Many other techniques exist that would create a much better virtual world, but the problem is this: it needs a fresh start, rather than patching up a dated system.

A growing number of SL residents are also Skyrim players. They know the power and beauty of its 3D engine. Now especially, with news of the upcoming multiplayer Skyrim, they are probably thinking the same thing: Why isn’t there a virtual world with the beauty of Skyrim and the content creation abilities available in SL? At what point do we stop tweaking an old 3D engine and give it a fresh, shiny, new one?

When do we say, Enough is enough. Let’s start again with what we know now using the latest available technology?

Well, we are looking into it. We may not be a big corporate business with millions in financial backing, but we think it’s worth a try nonetheless.

If we could just get a world that looks like above and below, even without the ability for users to build within it, just to explore and meet other avatars, it would be a step in the right direction.

3D Mountainscape at Night

See more 3D vistas on our Flickr: http://www.flickr.com/photos/icarusproducts/sets/72157628826092489/

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