UPDATE 8-Sep-2011: Sadly Kirstens Viewer is no longer being developed (further information on their website).
Viewer Tests with OpenSim 0.7.1 and Diva r15402-b
The documentation for both is rather good – but since it’s a LOT of information to digest, we’re jotting down notes of our own experience as we work through it. Initial configuration was rather smooth. We chose to do a new install rather than over-write our existing set-up – for now.
Naturally, for us, media and 3D building improvements are our priorities, so Mesh and Media On A Prim were the first things tested. This put us bang up against the classic hurdles of which Viewers are going to behave reliably.
|Hippo 0.6.3 (LL 1.23.5) Apr 30 2010 22:08:16, Imprudence 1.4.0 (2011.04.02) and Phoenix 1.5.2 (2011.04.18), of course, won’t show mesh or media; media is merely a blank prim and mesh just shows prim shapes.|
|The SL Viewer 2 version 2.6.3 (2011.04.22) does support media on a prim, but there is no mesh support yet and we saw the same laggy mush with textures.|
|Mesh can be introduced into OpenSim 0.7.1 using the Second Life Mesh Project Viewer 2.4.0 (2010.11.23). This has no problems with mesh upload and viewing. However in OpenSim, unlike in SL, it imports 2 items – a mesh texture and an object – and I was only getting the mesh. This actually isn’t a problem as it’s just applied to a prim the same way a sculpt is. As a side note, Media has always been laggy when loading textures. This picture clearly shows the mushiness.|
|Using the Kokua Viewer 0.1.0 ( 2011.05.03), we were able to apply Media On A Prim [MOAP] just as we do in SL, but there was no mesh upload option and no mesh viewable.|
|The Phoenix Firestorm Viewer 2.4.2 (2011.03.21) gave a runtime error when trying to get into OpenSim on a PC. With the Mac version of Firestorm we got into OpenSim, and there was media but alas, no mesh. Firestorm is still a preview release version; we’ll be looking forward to seeing a full release in the near future.|
|In Kirsten’s Viewer S21(7)-RC4a (7) May 6 2011, both media and mesh work! Note: Importing mesh is a bit different in that it loads straight onto the ground rather than into inventory like LL’s Mesh Viewer.|
So – we went through a heck of a lot of faff just to get to where we could begin to explore the new features in OpenSim 0.7.1. Perhaps in posting this we can save others the headaches. Perhaps we’ve missed something… What Viewer are you using to test mesh in OpenSim?