March 15, 2012
Previously, we talked of the use of mesh in clothing, hair, avatars and art. In this last post of our “Mesh in SL” series, we see how creators are going a little mesh-mad with buildings and the things that go in and around them. There are things for creators to consider, however, when working with [...]
Filed under: =IcaruS= - Second Life Blog
Tags: « "Second Life" • 3D • =IcaruS= • mesh • metaverse • multimedia • virtual products • virtual worlds »
by IcaruS
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March 7, 2012
After talking of mesh hair and clothing the last two weeks, we’re sure you’ve wondered if mesh shapes, skins and art can be far behind. Indeed they aren’t! We’ve found a growing number of places with small but quickly expanding offerings of mesh avatars and artwork across the grid. The variety of avatar shapes is [...]
Filed under: =IcaruS= - Second Life Blog
Tags: « "Second Life" • 3D • =IcaruS= • avatars • mesh • multimedia • technology • virtual products • virtual worlds »
by IcaruS
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February 29, 2012
Last week we started our series about Mesh in SL with a look at clothing. Today we’ll talk about hair. Once Upon a Time, Hair Was Ugly Some of us may remember the old days, when the original “mesh” hair in SL was ugly. You could tint it, wave it, make it high or low [...]
Filed under: =IcaruS= - Second Life Blog
Tags: « "Second Life" • 3D • =IcaruS= • metaverse • multimedia • technology • virtual products • virtual worlds »
by IcaruS
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