December 29, 2012
So much has happened in 2012. Technological storms roared through like the cars on a Formula 1 circuit and left the unmistakable tracks of change on the landscapes of various virtual worlds. The ripple effect of these shifts have affected many of us; =IcaruS= is no exception. We’ve been working on different projects while maintaining [...]
Filed under: =IcaruS= - Second Life Blog
Tags: « "Second Life" • 2013 • 3D • metaverse • multimedia • OpenSim • technology • virtual worlds »
by IcaruS
No Comments »
September 27, 2012
With the recent news of Microsoft’s patent coming out a couple of weeks after we spoke of virtual rooms in our most recent post on the subject of virtual worlds, we have a few more thoughts to share on the topic. So far, the games industry and virtual worlds arena have followed separate roadmaps, only [...]
Filed under: =IcaruS= - Second Life Blog
Tags: « "Second Life" • =IcaruS= • =IcaruS= RealmS • Better (Virtual) Worlds • convergence • metaverse • OpenSim • virtual worlds • VW »
by IcaruS
3 Comments »
September 13, 2012
Last weekend, we updated the =IcaruS= Gallery. A clue to the featured contents might make you smile – or groan: “I used to be an adventurer like you, then I took an arrow in the knee.” You guessed it! A sentence often repeated by various characters in The Elder Scrolls V: Skyrim, the phrase is [...]
Filed under: =IcaruS= - Second Life Blog
Tags: « "Second Life" • 3D • =IcaruS= • games • OpenSim • Skyrim • virtual worlds »
by IcaruS
No Comments »